Counter Blox weapons define round economy, engagement distances, and combat pacing in Headwind's 5v5 Roblox tactical shooter. Players earn in-match money by eliminating opponents and completing round objectives, using those funds in the buy menu (default key B) to purchase pistols, heavy weapons, submachine guns, rifles, grenades, and protective gear.

Because gun prices, faction restrictions, and ballistic characteristics vary across factions, understanding the buy menu helps you invest credits efficiently across standard defusal and hostage scenarios.

Rifle Arsenal and Purchase Costs

Rifles feature the highest armor penetration among primary weapons, making them the standard choice for full-buy rounds. The Terrorist (T) and Counter-Terrorist (CT) factions share access to general sniper rifles, while assault rifles remain team-restricted.

RifleTeam AvailabilityBuy PriceMagazine / ReserveFire Mode & Features
Galil SARTerrorist$1,800 or $2,000*35 / 105Full-auto assault rifle; economical eco-rifle
FAMAS F1Counter-Terrorist$2,25025 / 100Full-auto / 3-round burst assault rifle
AK-47Terrorist$2,700 or $2,900*30 / 90Full-auto; single-shot headshot elimination
M4A4Counter-Terrorist$2,900 or $3,100*30 / 90Full-auto; interchangeable CT main rifle
M4A1-SCounter-Terrorist$2,900 or $3,100*20 / 80Full-auto with fixed suppressor
SG 553Terrorist$3,000 or $3,500*30 / 90Scoped assault rifle; 1-shot headshot at any range
AUG A3Counter-Terrorist$3,200 or $3,300*30 / 90Scoped assault rifle; 1-shot headshot at close range
ScoutBoth Teams$1,70010 / 90Bolt-action sniper; fast mobility and scoping
AWPBoth Teams$4,750 or $5,750*5 / 30 (or 10)Heavy sniper rifle; single-shot chest/head elimination
G3SG1Both Teams$5,00020 / 80Semi-automatic sniper rifle

Note: Pricing differences exist between legacy ROLVe documentation and current Counter Blox / CB:R patch updates. For instance, the AWP is listed at $5,750 in legacy records and $4,750 in Remastered data tables.

The AK-47 delivers over 100 damage on a headshot against armored opponents at any range, making it the primary target for CT players to scavenge off fallen enemies. Counter-Terrorist rifles like the M4A4 and M4A1-S require two headshots (or a headshot combined with body damage) to eliminate an armored target.

Pistols and Sidearms

Pistol rounds determine early match momentum. Each team spawns with a free default sidearm, but players can upgrade to specialized handguns during eco rounds or as high-damage secondaries.

PistolTeam AvailabilityPriceCapacityPrimary Profile
Glock-18 (Glock-17)TerroristFree / $20020 / 120Standard T sidearm; includes burst fire
PX4 / USP-SCounter-TerroristFree / $20012 / 24Standard CT sidearms; USP-S includes fixed silencer
P250Both Teams$30013 / 26Budget sidearm; common eco purchase
Dual BerettasBoth Teams$300 or $500*30 / 120High-capacity dual pistols
Tec-9Terrorist$50018 / 126Close-range aggressive pistol; 1-tap potential up close
Five-SeveNCounter-Terrorist$50020 / 100Low bullet spread and high armor penetration
CZ75-AutoBoth Teams$50012 / 12Fully automatic pistol; high recoil and long reload
Desert EagleBoth Teams$7007 / 35Heavy sidearm; over 100 headshot damage at all ranges
.44 MagnumBoth Teams$600 or $700*6 / 18Heavy revolver; high base damage with firing delay

The Desert Eagle functions as a pocket sniper rifle due to its lethal headshot potential across all distances, though its spread increases significantly when firing rapidly or moving. The CZ75-Auto and Five-SeveN share loadout slots on CT side, while the Tec-9 and CZ75-Auto are interchangeable on T side.

Submachine Guns (SMGs)

Submachine guns provide high mobility and high kill rewards during anti-eco rounds when opponents lack full body armor.

  • MAC-10 ($1,050, Terrorist): The lowest-cost SMG in the game, designed for aggressive close-quarters pushing with moderate spray control while moving.
  • MP9 ($1,250, Counter-Terrorist): High rate of fire suited for close defensive holds around chokepoints.
  • UMP-45 ($1,200, Both Teams): Highest per-bullet damage among SMGs with controllable recoil, offset by a smaller 25-round magazine and slower fire rate.
  • MP5 & MP7-SD ($1,500, Both Teams): Stable close-to-mid-range spray weapons. The MP7-SD features an integrated suppressor for quiet takedowns.
  • Thompson ($1,400, Both Teams): Features a large 64-round drum, providing extended sustained fire during site rushes.
  • P90 ($2,350, Both Teams): The most expensive SMG, holding a 50-round magazine with rapid fire that remains relatively forgiving during run-and-gun movement.

Heavy Weapons and Shotguns

The Heavy category includes pump-action shotguns, semi-automatic shotguns, and light machine guns used to break aggressive site rushes or anchor narrow corridors.

  • Nova ($1,050 to $1,200): Budget pump-action shotgun offering single-shot elimination potential at point-blank range, limited by chamber pump times.
  • Sawed-Off ($1,100 to $1,200, Terrorist): Wide pellet spread suitable for very tight corners, such as the B-site apartments or corridors.
  • MAG-7 ($1,300 to $1,800, Counter-Terrorist): Magazine-fed shotgun with faster reloads than tube-fed alternatives and solid armor damage up close.
  • XM1014 ($2,000, Both Teams): Semi-automatic shotgun delivering rapid follow-up shots at the expense of wide spread.
  • MG42 ($1,700 to $2,000, Both Teams): Heavy machine gun holding 150 rounds. When crouched, continuous fire eventually settles into a narrow laser-like stream after the initial recoil jump.
  • M249 ($4,000 to $5,200, Both Teams): 100-round support machine gun with high damage output and a fast rate of fire.

Melee, Gear, and Grenades

Every player enters the match equipped with a default combat knife. Additional equipment and tactical grenades are purchased round-by-round to secure site entries and defenses.

Melee Combat

The Stock Knife provides maximum running speed and completely silent movement. Primary attack (left-click) performs rapid slashes dealing moderate damage (34 body damage to armored targets, 40 to unarmored). Secondary attack (right-click) executes a slower stab. If executed directly from behind an opponent, a knife backstab deals 153 to 180 damage, resulting in an instant elimination regardless of Kevlar armor.

Armor and Tactical Gear

  • Kevlar ($650): Protects the torso against aim punch and reduces bullet damage.
  • Kevlar + Helmet ($1,000, or $350 upgrade): Protects against lethal headshots from lower-caliber weapons and pistols (excluding the AK-47, SG 553, and Desert Eagle).
  • Defuse Kit ($400, Counter-Terrorist only): Reduces C4 bomb defusal time from 10 seconds down to 5 seconds. In competitive HUD displays, players carrying a kit show green/blue defusal indicators instead of standard yellow/blue.
  • Zeus x27 ($200): Single-use close-range taser available in select competitive modes.

Tactical Grenades

  • Flashbang ($200, max 2): Blinds players looking toward the detonation for roughly 3 seconds. Turning away avoids the blinding flash.
  • Smoke Grenade ($200 to $300, max 1): Deploys a thick cloud to block sniper sightlines and extinguish fire.
  • HE Grenade ($300, max 1): Deals up to approximately 50 damage in Counter Blox to clustered targets.
  • Molotov ($400, Terrorist) / Incendiary Grenade ($600, Counter-Terrorist): Spreads ground flames to deny chokepoints or clear out camping corners.
  • Decoy Grenade ($50, max 1): Emits gunshots matching the buyer's equipped primary weapon to mislead radar and audio callouts.

Weapon Handling, Recoil, and Movement Mechanics

Landing accurate shots in Counter Blox relies on distinct movement and shooting techniques that differ from standard Roblox shooters.

Counter-Strafing for First-Shot Precision

Moving while firing drastically increases bullet deviation on weapons like the AK-47 and Desert Eagle. To reach 100% first-shot accuracy:

  1. Strafe sideways across an angle using the A or D key.
  2. The instant you reach your shooting line, release the active key and briefly tap the opposite directional key (tap D if moving left with A, or tap A if moving right with D).
  3. Fire your shot the moment your character comes to a dead stop.

Spray Control vs. Burst Tapping

Weapons in Counter Blox feature unique vertical and horizontal climb:

  • High-Recoil Tapping: The AK-47, Desert Eagle, SG 553, and USP-S experience sharp bullet climb. At medium-to-long ranges, fire in 2-to-3 bullet bursts or single taps aimed at the upper chest and head.
  • Pull-Down Spraying: When spraying an AK-47 at close-to-medium range, drag your crosshair downward toward the opponent's knees as the spray progresses to keep climbing rounds centered on their chest. If spray control is lost, pause firing for half a second to reset the recoil pattern.
  • Run-and-Gun Weapons: Shotguns and SMGs (such as the P90, MAC-10, and MP9) retain tighter hipfire spreads while moving, making them suited for mobile entry fragging rather than stationary holding.

Frequently Asked Questions

Which Counter Blox weapons can eliminate an armored player with one headshot?

The AK-47, SG 553, Desert Eagle, and AWP eliminate full-health, armored opponents with a single shot to the head at any range. The AUG A3 and Tec-9 can also secure single-shot headshot kills, but only at close range.

How do I refund an accidental weapon purchase in Counter Blox?

During the freeze time at the start of a round inside the buy zone, you can right-click an item you purchased in your inventory to refund its full credit cost, allowing you to select a different weapon or utility item.

Does the suppressor on the M4A1-S or USP-S come off?

No. In Counter Blox, suppressors on the M4A1-S, USP-S, and MP7-SD remain permanently attached during standard gameplay matches.