Counter Blox weapons define round economy, engagement distances, and combat pacing in Headwind's 5v5 Roblox tactical shooter. Players earn in-match money by eliminating opponents and completing round objectives, using those funds in the buy menu (default key B) to purchase pistols, heavy weapons, submachine guns, rifles, grenades, and protective gear.
Because gun prices, faction restrictions, and ballistic characteristics vary across factions, understanding the buy menu helps you invest credits efficiently across standard defusal and hostage scenarios.
Rifle Arsenal and Purchase Costs
Rifles feature the highest armor penetration among primary weapons, making them the standard choice for full-buy rounds. The Terrorist (T) and Counter-Terrorist (CT) factions share access to general sniper rifles, while assault rifles remain team-restricted.
| Rifle | Team Availability | Buy Price | Magazine / Reserve | Fire Mode & Features |
|---|---|---|---|---|
| Galil SAR | Terrorist | $1,800 or $2,000* | 35 / 105 | Full-auto assault rifle; economical eco-rifle |
| FAMAS F1 | Counter-Terrorist | $2,250 | 25 / 100 | Full-auto / 3-round burst assault rifle |
| AK-47 | Terrorist | $2,700 or $2,900* | 30 / 90 | Full-auto; single-shot headshot elimination |
| M4A4 | Counter-Terrorist | $2,900 or $3,100* | 30 / 90 | Full-auto; interchangeable CT main rifle |
| M4A1-S | Counter-Terrorist | $2,900 or $3,100* | 20 / 80 | Full-auto with fixed suppressor |
| SG 553 | Terrorist | $3,000 or $3,500* | 30 / 90 | Scoped assault rifle; 1-shot headshot at any range |
| AUG A3 | Counter-Terrorist | $3,200 or $3,300* | 30 / 90 | Scoped assault rifle; 1-shot headshot at close range |
| Scout | Both Teams | $1,700 | 10 / 90 | Bolt-action sniper; fast mobility and scoping |
| AWP | Both Teams | $4,750 or $5,750* | 5 / 30 (or 10) | Heavy sniper rifle; single-shot chest/head elimination |
| G3SG1 | Both Teams | $5,000 | 20 / 80 | Semi-automatic sniper rifle |
Note: Pricing differences exist between legacy ROLVe documentation and current Counter Blox / CB:R patch updates. For instance, the AWP is listed at $5,750 in legacy records and $4,750 in Remastered data tables.
The AK-47 delivers over 100 damage on a headshot against armored opponents at any range, making it the primary target for CT players to scavenge off fallen enemies. Counter-Terrorist rifles like the M4A4 and M4A1-S require two headshots (or a headshot combined with body damage) to eliminate an armored target.
Pistols and Sidearms
Pistol rounds determine early match momentum. Each team spawns with a free default sidearm, but players can upgrade to specialized handguns during eco rounds or as high-damage secondaries.
| Pistol | Team Availability | Price | Capacity | Primary Profile |
|---|---|---|---|---|
| Glock-18 (Glock-17) | Terrorist | Free / $200 | 20 / 120 | Standard T sidearm; includes burst fire |
| PX4 / USP-S | Counter-Terrorist | Free / $200 | 12 / 24 | Standard CT sidearms; USP-S includes fixed silencer |
| P250 | Both Teams | $300 | 13 / 26 | Budget sidearm; common eco purchase |
| Dual Berettas | Both Teams | $300 or $500* | 30 / 120 | High-capacity dual pistols |
| Tec-9 | Terrorist | $500 | 18 / 126 | Close-range aggressive pistol; 1-tap potential up close |
| Five-SeveN | Counter-Terrorist | $500 | 20 / 100 | Low bullet spread and high armor penetration |
| CZ75-Auto | Both Teams | $500 | 12 / 12 | Fully automatic pistol; high recoil and long reload |
| Desert Eagle | Both Teams | $700 | 7 / 35 | Heavy sidearm; over 100 headshot damage at all ranges |
| .44 Magnum | Both Teams | $600 or $700* | 6 / 18 | Heavy revolver; high base damage with firing delay |
The Desert Eagle functions as a pocket sniper rifle due to its lethal headshot potential across all distances, though its spread increases significantly when firing rapidly or moving. The CZ75-Auto and Five-SeveN share loadout slots on CT side, while the Tec-9 and CZ75-Auto are interchangeable on T side.
Submachine Guns (SMGs)
Submachine guns provide high mobility and high kill rewards during anti-eco rounds when opponents lack full body armor.
- MAC-10 ($1,050, Terrorist): The lowest-cost SMG in the game, designed for aggressive close-quarters pushing with moderate spray control while moving.
- MP9 ($1,250, Counter-Terrorist): High rate of fire suited for close defensive holds around chokepoints.
- UMP-45 ($1,200, Both Teams): Highest per-bullet damage among SMGs with controllable recoil, offset by a smaller 25-round magazine and slower fire rate.
- MP5 & MP7-SD ($1,500, Both Teams): Stable close-to-mid-range spray weapons. The MP7-SD features an integrated suppressor for quiet takedowns.
- Thompson ($1,400, Both Teams): Features a large 64-round drum, providing extended sustained fire during site rushes.
- P90 ($2,350, Both Teams): The most expensive SMG, holding a 50-round magazine with rapid fire that remains relatively forgiving during run-and-gun movement.
Heavy Weapons and Shotguns
The Heavy category includes pump-action shotguns, semi-automatic shotguns, and light machine guns used to break aggressive site rushes or anchor narrow corridors.
- Nova ($1,050 to $1,200): Budget pump-action shotgun offering single-shot elimination potential at point-blank range, limited by chamber pump times.
- Sawed-Off ($1,100 to $1,200, Terrorist): Wide pellet spread suitable for very tight corners, such as the B-site apartments or corridors.
- MAG-7 ($1,300 to $1,800, Counter-Terrorist): Magazine-fed shotgun with faster reloads than tube-fed alternatives and solid armor damage up close.
- XM1014 ($2,000, Both Teams): Semi-automatic shotgun delivering rapid follow-up shots at the expense of wide spread.
- MG42 ($1,700 to $2,000, Both Teams): Heavy machine gun holding 150 rounds. When crouched, continuous fire eventually settles into a narrow laser-like stream after the initial recoil jump.
- M249 ($4,000 to $5,200, Both Teams): 100-round support machine gun with high damage output and a fast rate of fire.
Melee, Gear, and Grenades
Every player enters the match equipped with a default combat knife. Additional equipment and tactical grenades are purchased round-by-round to secure site entries and defenses.
Melee Combat
The Stock Knife provides maximum running speed and completely silent movement. Primary attack (left-click) performs rapid slashes dealing moderate damage (34 body damage to armored targets, 40 to unarmored). Secondary attack (right-click) executes a slower stab. If executed directly from behind an opponent, a knife backstab deals 153 to 180 damage, resulting in an instant elimination regardless of Kevlar armor.
Armor and Tactical Gear
- Kevlar ($650): Protects the torso against aim punch and reduces bullet damage.
- Kevlar + Helmet ($1,000, or $350 upgrade): Protects against lethal headshots from lower-caliber weapons and pistols (excluding the AK-47, SG 553, and Desert Eagle).
- Defuse Kit ($400, Counter-Terrorist only): Reduces C4 bomb defusal time from 10 seconds down to 5 seconds. In competitive HUD displays, players carrying a kit show green/blue defusal indicators instead of standard yellow/blue.
- Zeus x27 ($200): Single-use close-range taser available in select competitive modes.
Tactical Grenades
- Flashbang ($200, max 2): Blinds players looking toward the detonation for roughly 3 seconds. Turning away avoids the blinding flash.
- Smoke Grenade ($200 to $300, max 1): Deploys a thick cloud to block sniper sightlines and extinguish fire.
- HE Grenade ($300, max 1): Deals up to approximately 50 damage in Counter Blox to clustered targets.
- Molotov ($400, Terrorist) / Incendiary Grenade ($600, Counter-Terrorist): Spreads ground flames to deny chokepoints or clear out camping corners.
- Decoy Grenade ($50, max 1): Emits gunshots matching the buyer's equipped primary weapon to mislead radar and audio callouts.
Weapon Handling, Recoil, and Movement Mechanics
Landing accurate shots in Counter Blox relies on distinct movement and shooting techniques that differ from standard Roblox shooters.
Counter-Strafing for First-Shot Precision
Moving while firing drastically increases bullet deviation on weapons like the AK-47 and Desert Eagle. To reach 100% first-shot accuracy:
- Strafe sideways across an angle using the A or D key.
- The instant you reach your shooting line, release the active key and briefly tap the opposite directional key (tap D if moving left with A, or tap A if moving right with D).
- Fire your shot the moment your character comes to a dead stop.
Spray Control vs. Burst Tapping
Weapons in Counter Blox feature unique vertical and horizontal climb:
- High-Recoil Tapping: The AK-47, Desert Eagle, SG 553, and USP-S experience sharp bullet climb. At medium-to-long ranges, fire in 2-to-3 bullet bursts or single taps aimed at the upper chest and head.
- Pull-Down Spraying: When spraying an AK-47 at close-to-medium range, drag your crosshair downward toward the opponent's knees as the spray progresses to keep climbing rounds centered on their chest. If spray control is lost, pause firing for half a second to reset the recoil pattern.
- Run-and-Gun Weapons: Shotguns and SMGs (such as the P90, MAC-10, and MP9) retain tighter hipfire spreads while moving, making them suited for mobile entry fragging rather than stationary holding.
Frequently Asked Questions
Which Counter Blox weapons can eliminate an armored player with one headshot?
The AK-47, SG 553, Desert Eagle, and AWP eliminate full-health, armored opponents with a single shot to the head at any range. The AUG A3 and Tec-9 can also secure single-shot headshot kills, but only at close range.
How do I refund an accidental weapon purchase in Counter Blox?
During the freeze time at the start of a round inside the buy zone, you can right-click an item you purchased in your inventory to refund its full credit cost, allowing you to select a different weapon or utility item.
Does the suppressor on the M4A1-S or USP-S come off?
No. In Counter Blox, suppressors on the M4A1-S, USP-S, and MP7-SD remain permanently attached during standard gameplay matches.













