Counter Blox maps dictate player positioning, rotation speeds, and utility usage across standard 5v5 defusal matches and alternate modes. Developed originally by ROLVe and maintained by Headwind in Roblox, the game features bomb defusal environments largely adapted from tactical shooters alongside unique original layouts. Map access depends heavily on whether you queue for Casual, Unranked Competitive, or Deathmatch.
Active Map Pool and Mode Availability
Not all maps are available in every queue. Casual and Unranked Competitive rotate distinct sets of defusal maps, while specialized arenas like Poolside exist exclusively for Deathmatch. Casual voting also prevents certain variations—such as Seaside and Seaside II—from appearing at the same time or repeating across consecutive games.
| Map Name | Objective Type | Casual | Unranked Competitive | Deathmatch |
|---|---|---|---|---|
| Mirage | Defusal | Yes | Yes | Yes |
| Nuke | Defusal | Yes | Yes | Yes |
| Dust II | Defusal | Yes | Yes | Yes |
| Vertigo | Defusal | Yes | Yes | Yes |
| Seaside II | Defusal | Yes | Yes | Yes |
| Seaside | Defusal | Yes | No | No |
| Train | Defusal | No | Yes | Yes |
| Cache | Defusal | Yes | Yes | No |
| Overpass | Defusal | No | Yes | No |
| Inferno | Defusal | Yes | Yes | Yes |
| Cobblestone | Defusal | Yes | No | No |
| Fallen II | Defusal | Yes | No | No |
| Poolside | Deathmatch | No | No | Yes |
Core Defusal Map Layouts and Callouts
Understanding map geography and distinct zone callouts is critical for coordinating site takes, crossfires, and defensive retakes.
Dust II
Dust II features a layout set in Morocco with clear split pathways between two bomb sites:
- Bombsite A: Connected via Long A and Catwalk (Short A). A two-tier site with central crates providing defense cover against advancing Ts.
- Bombsite B: Accessed through the enclosed Tunnels route or Mid Doors. Features an elevated Window opening and back-site crates for CT anchors.
- Mid & Suicide: Mid divides into a sloped path running from T-Spawn to the partially open Double Doors, and a flat elevated walkway leading straight to Catwalk.
- Tunnels: Split into Upper B and Lower B via a spiral staircase. Grenades cannot pass through the fully roofed ceiling.
Inferno
Inferno centers around narrow choke points and utility-heavy engagements set in Italy:
- Banana & Construction: The primary route toward Bombsite B. Lined with stone walls, sandbags, barrels, and a central fountain on site. Defending CTs frequently contest control from Coffins or Van.
- Bombsite A & Apartments: Attackers push A through the central lane, Arch, or the second-floor Apartments route. Key defensive positions include Pit and the elevated Balcony.
- Mid: The central route connects directly into Arch and the lane, allowing quick split attacks or rotations.
Mirage
Mirage relies on strong mid-map control and coordinated smoke executes:
- A Site: Key entry points include A Ramp, Palace, and Connector. Common utility lines smoke off CT/Ticket Booth, Jungle, and Stairs to allow safe plants near Tetris.
- B Site: Attackers push through B Apartments toward Van and the market-side Kitchen window.
- Mid & Window: Central duels occur between Top Mid and the CT sniper Nest/Window, linking directly into Catwalk/Short and Connector.
Vertigo
Vertigo features a high-elevation skyscraper construction layout:
- T-Spawn Utility: Windows facing B Stairs allow Terrorists to throw smoke grenades from spawn directly onto mid lanes or the B approach.
- B Site: Features high-risk narrow stairwells and structural wooden barriers, with boundary kill zones on exterior edges.
Nuke
Nuke features stacked bombsite objectives that test team vertical awareness:
- Multi-Level Bombsites: A Site sits directly above B Site, requiring precise movement through Hut, Squeaky, Ramp, or Secret down to Lower.
- Outside & Garage: Long sightlines link CT Spawn, Garage, and Red Container, offering flanking routes into vents or lower tunnels.
Map Settings, Radar Navigation, and Performance Options
Counter Blox includes several client-side display settings designed to improve spatial awareness and frame rates on complex map geometry:
- Multi-Floor Radar Display: On vertical maps like Nuke, the radar dynamically updates its visual floor layout as your character moves between levels.
- Radar Position Callouts: The HUD displays exact sector names directly beneath the minimap (such as Outside, Blue Box, Garage, or A Site) based on your real-time location.
- Radar Zoom Adjustment: Players can adjust the maximum radar zoom level in the settings menu from 2 up to 5 for closer sector inspection.
- Map Details / Texture Toggle: Players experiencing frame drops on lower-spec hardware can toggle the Map Details setting in options to strip decorative textures and heavy props. Re-enabling the setting restores full textures at the start of the next match.
Event-Limited, Scrapped, and Removed Maps
Over the game's update history, several maps have been retired from the active rotation or introduced temporarily for seasonal events:
- Aztec: Removed from the active defusal pool in update v1.5.9.5.
- Corrupted Mirage: An event-limited variant used for Spring event missions requiring match wins and pearl collections.
- Gust II: A seasonal reskin variant of Dust II.
- Dizzy: A specialized arena map designed for the limited-time Flying Scoutsman mode.
- Removed Classic Environments: Older environments such as Metro, Barcelona, Royal, Fallen, Season, and Greece were previously removed from official rotation.
- Hostage Rescue Maps: Maps including Agency and Office were tied to the Hostage Rescue mode, which was decommissioned from standard public server play.
Frequently Asked Questions
Which maps are currently in the Counter Blox competitive pool?
The Unranked Competitive map pool includes Mirage, Nuke, Dust II, Vertigo, Seaside II, Train, Cache, Overpass, and Inferno. Casual-only maps like Seaside, Cobblestone, and Fallen II do not appear in competitive matchmaking.
Can you play Poolside in casual defusal mode?
No. Poolside is exclusively an active Deathmatch map and does not support Casual or Unranked Competitive defusal play.
Why do Seaside and Seaside II never appear together in map votes?
Update v1.5.9.7 introduced a voting restriction ensuring that Seaside and Seaside II cannot appear in the same Casual voting pool. Furthermore, playing either version prevents both maps from appearing in the voting selection for the next two consecutive matches.
How do I lower lag on detailed Counter Blox maps?
Open the game settings menu and disable the Map Details option. This removes heavy map textures and background props to improve client performance on lower-end devices.











